![]() Click File|Save and close the hex editor. Select Replace All Occurrences, and click OK. In Replace With, I put E6A6B51B3CF8AF8A (the reverse of the new ID). In Search For, I put 090EC90B11A4ECC1 (the reverse of the old ID). In WinHex, click Search|Replace Hex Values. So, in our case, we want to replace C1ECA4110BC90E09 (old instance ID) with 8AAFF83C1BB5A6E6 (new instance ID).Luckily, Snaitf's FNV generator has a function that will reverse the numbers for you. so you have to reverse the order of each pair of characters, keeping the order the same within the pair. and each digit in a hex string is written with two characters. The trick is, the numbers are in the hex file BACKWARDS. You are now going to replace every mention of the original texture file with the new texture file.Start your hex editor, and open the object file.Select that one, click File|Export, and export it to the same folder your image file is in. Of those, you want the Object Definition file, which is the one with the value 0x319E4F1D in the Type column.Scroll till you find a set of resources with a name similar to your image file in our case, paintingAnimalGiraffe. Rename the image file, replacing the part of the filename containing the old ID with the new ID you just generated.įind and modify the corresponding object file to point to your image.that generates a hash based on your name and the date/time. ![]() Using Snaitf's generator, you can just click on Input Text, and then on Generate. Now you need a new instance ID for your modified painting.We used DXT5 compression, but DXT1 gives a smaller filesize and is probably fine for most images. Modify the painting image with your art (an inner glow around the picture will give the frame some depth).(You can use the Paste Bin in Snaitf's FNV generator to save it temporarily, or Notepad if you want a permanent record.) This is the instance ID you'll need it later. For paintingAnimalGiraf, it's C1ECA4110BC90E09. Make a note of the part of the painting's filename between underscores right before the world "painting".It should be readily apparent which one has the painting's image in it close the others. dds files in your image editor of choice. Each painting has a few files resources with it select them all, click File|Export, and choose or create a folder to put them in (anywhere you want).Scroll down till you find the one you want. The paintings all start with the word "painting". Check Sort and Display resource names, and click on Name to see the names of the resources.Fullbuild2.package is the file that contains the images you want.Program Files/Electronic Arts/The Sims 3). Click File|Open, and navigate to GameData/Shared/Packages in the folder your game is installed in (e.g.dds file for the picture you want to clone, and modify it Then you'll make the object file point to the string table and save the new files together as a mod.įind and extract the. You'll set the object's price in the object file, and create a new string table file containing the painting's name and description. You will edit the image file with your new painting, and make the object file point to the new image file. What we are going to do is find the file for the painting object you are going to clone and its image file. You're going to be manipulating a lot of files for this project make a folder someplace easy to get to to save them all in.dds files here it's covered in other tutorials, including DaLuved's CTU tut.) (I'm not going to explain the mechanics of working with graphics applications and. a DDS Plug-in for Photoshop or GIMP, or you can use The Compressonator (a standalone DDS convertor) with any graphics app.Adobe Photoshop (purchase) or GIMP 2.0 (free) Snaitf's is perfect for our purposes: Snaitf's FNV Generator a hash generator (to generate a unique instance ID).6 Put the new files together in a package, with multiple language versions of the STBL.5 Make your object file point to the new STBL, and set a price.4 Make a string table with your painting's name and description.3 Find and modify the corresponding object file to point to your image.
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